Members
int TriggerBitmap
int TriggerShader
int TriggerSolid
CPlugBitmap@ Bitmap
CPlugShader@ Shader
const MwFastBuffer<CPlugSolid@> Solids
MwFastBufferCat<iso4> Locations
Inherits from Plug::CPlugBitmapRender → Plug::CPlug → MwFoundations::CMwNod
int TriggerBitmap
int TriggerShader
int TriggerSolid
CPlugBitmap@ Bitmap
CPlugShader@ Shader
const MwFastBuffer<CPlugSolid@> Solids
MwFastBufferCat<iso4> Locations
void CleanRenderCache()
int TriggerRender
bool LightOnly
int RenderPath
int RenderPathFails
bool IVIdMaskReflected
bool IVIdMaskReflectMirror
bool IVIdMaskRefracted
bool IVIdMaskViewDepBump
bool IVIdMaskViewDepOcclusion
bool IVIdMaskOnlyRefracted
bool IVIdMaskHideWhenUnderground
bool IVIdMaskHideWhenOverground
bool IVIdMaskHideAlways
bool IVIdMaskViewDepWindIntens
bool IVIdMaskBackground
bool IVIdMaskGrassRGB
bool IVIdMaskLightGenP
bool IVIdMaskVehicle
bool IVIdMaskHideOnlyDirect
bool IVIdRefReflected
bool IVIdRefReflectMirror
bool IVIdRefRefracted
bool IVIdRefViewDepBump
bool IVIdRefViewDepOcclusion
bool IVIdRefOnlyRefracted
bool IVIdRefHideWhenUnderground
bool IVIdRefHideWhenOverground
bool IVIdRefHideAlways
bool IVIdRefViewDepWindIntens
bool IVIdRefBackground
bool IVIdRefGrassRGB
bool IVIdRefLightGenP
bool IVIdRefVehicle
bool IVIdRefHideOnlyDirect
bool SVIdMaskReflected
bool SVIdMaskReflectMirror
bool SVIdMaskRefracted
bool SVIdMaskViewDepBump
bool SVIdMaskViewDepOcclusion
bool SVIdMaskOnlyRefracted
bool SVIdMaskHideWhenUnderground
bool SVIdMaskHideWhenOverground
bool SVIdMaskHideAlways
bool SVIdMaskViewDepWindIntens
bool SVIdMaskBackground
bool SVIdMaskGrassRGB
bool SVIdMaskLightGenP
bool SVIdMaskVehicle
bool SVIdMaskHideOnlyDirect
bool SVIdRefReflected
bool SVIdRefReflectMirror
bool SVIdRefRefracted
bool SVIdRefViewDepBump
bool SVIdRefViewDepOcclusion
bool SVIdRefOnlyRefracted
bool SVIdRefHideWhenUnderground
bool SVIdRefHideWhenOverground
bool SVIdRefHideAlways
bool SVIdRefViewDepWindIntens
bool SVIdRefBackground
bool SVIdRefGrassRGB
bool SVIdRefLightGenP
bool SVIdRefVehicle
bool SVIdRefHideOnlyDirect
bool CustomFog
float FogCustomFarZ
bool TreeMipForceLowQ
bool RenderShadows
bool RenderProjectors
bool RenderZoneFogG
bool RenderLensFlares
bool InvertY
bool OnePixBorder
bool UseZBuffer
int TriggerClearRGBA
vec3 ClearRGB
float ClearAlpha
bool ClearWithFog
bool WriteRed
bool WriteGreen
bool WriteBlue
bool WriteAlpha
CPlugBitmap@ BitmapClear
int BitmapClearMode
vec2 BitmapClearUV
uint BlurTexelCount
bool BlurWRed
bool BlurWGreen
bool BlurWBlue
bool BlurWAlpha
uint GutterTexelCount
bool RenderMultiLight
bool UpdateForEachCamera
CPlugBitmapRenderSub@ RenderSub
string IdName
Documentation from build 2010-03-15 20:30:37
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