uint Width
uint Height
bool Enable
bool NeedSelfShadow
bool ForceShadowMask
bool DepthNeed32b
bool IsStatic
bool IsStaticDirty
bool ForceWorldAlign
bool VDepPlane_UseWaterYs
bool UseClipPlaneY
float ClipPlaneY
int ViewDependantMode
bool UseHqCasterBBox
bool AllStaticItemAreCaster
bool ShadowInShader
bool TmBackgroundReceives
bool TmBackgroundCast
float DepthBiasConst
float DepthBiasSlope
float DepthBiasConstShaderExtra
float VDepPlaneMinY
float VDepPlanePrjY
float VDepPlaneMaxY
float ViewDepFarZ
float ShadeSlope
float Soft2dSlope
vec2 SoftSizeInW
uint MaskBlurTexelCount
uint PssmTexSize
uint PssmTexCount
const uint PssmTexCountActive
float PssmOverlapIn01
float PssmDistNF0
float PssmDistNF1
float PssmDistNF2
float PssmDistNF3
float PssmDistNF4
float PssmDistScale
CPlugBitmap@ Bitmap
CPlugFileGPUP@ FileGpuP