Methods
void ComputeScores()
Inherits from TrackMania::CTrackManiaRaceNet → TrackMania::CTrackManiaRace → Game::CGameRace → Game::CGamePlayground → Game::CGameNod → MwFoundations::CMwNod
void ComputeScores()
const uint NbPlayersRacing
void RaceInputsValidateBest()
MwFastBuffer<CTrackManiaRaceScore@> GeneralScores
MwFastBuffer<CTrackManiaRaceScore@> CurrentScores
MwFastBuffer<CTrackManiaRaceScore@> TeamScores
const uint PlayerGeneralPosition
float TimeAttackTargetScore_CheckpointsTime
float TimeAttackTargetScore_RaceTime
float TimeAttackTargetScore_SpeedMin
float TimeAttackTargetScore_InWater
float TimeAttackTargetScore_RemainingCheckpoints
float TimeAttackTargetScore_RemainingTime
float TimeAttackTargetScore_Team
float TimeAttackTargetScore_Delayed
float TimeAttackTargetScore_MustBeAfter
float TimeAttackTargetScore_AverageRank
float TimeAttackTargetScore_FirstTurn
float RoundsTargetScore_CheckpointsTime
float RoundsTargetScore_RaceTime
float RoundsTargetScore_SpeedMin
float RoundsTargetScore_InWater
float RoundsTargetScore_RemainingCheckpoints
float RoundsTargetScore_RemainingTime
float RoundsTargetScore_Team
float RoundsTargetScore_Delayed
float RoundsTargetScore_MustBeAfter
float RoundsTargetScore_AverageRank
float RoundsTargetScore_FirstTurn
float LapsTargetScore_CheckpointsTime
float LapsTargetScore_RaceTime
float LapsTargetScore_SpeedMin
float LapsTargetScore_InWater
float LapsTargetScore_RemainingLaps
float LapsTargetScore_Team
float LapsTargetScore_Delayed
float LapsTargetScore_MustBeAfter
float LapsTargetScore_AverageRank
float LapsTargetScore_FirstTurn
float StuntsTargetScore_CheckpointsScore
float StuntsTargetScore_RaceScore
float StuntsTargetScore_SpeedMin
float StuntsTargetScore_InWater
float StuntsTargetScore_RemainingCheckpoints
float StuntsTargetScore_Team
float StuntsTargetScore_RemainingScore
float StuntsTargetScore_MustBeAfter
float StuntsTargetScore_AverageRank
float StuntsTargetScore_FirstTurn
float MinTargetSpeed
float ThresholdChallengerTime
float ThresholdChallengerScore
float ThresholdTargetScore
uint ThresholdNoMoveTime
uint MinTargetTime
float AcceptedDelayedDelay
float AcceptedRemainingDelay
float RemainingScoreRatio
float RatioToBeBetter
bool ReadyToGoNext
void ResetForParam()
void ButtonQuitOnClick()
void OnQuitRace2()
void OnCancelOfficial()
void OnPlayerPositionSend()
void OnCallVoteAnnounceChoose()
void LocalPlayerReset()
void SelectOpponents()
void SetOfficial()
void ShowChallengeCard()
const uint LapIndex
const uint NbPlayers
const uint LocalCarSpeed
uint LapCount
uint CarSpeedDisplay
uint CarDistanceDisplay
const uint BestTimeOrScore
const string StrBestTimeOrScore
float OutroDuration
const CTrackMania@ Game
const CTrackManiaPlayerInfo@ TMTargetPlayerInfo
const CTrackManiaPlayerInfo@ PlayerInfoForSpecPlayerCard
const uint NbRespawns
const uint CurrentTime
const float Fps
wstring Message
bool EventValidated
MwFastBuffer<CGameCtnGhost@> RaceGhosts
const CGameCtnGhost@ BestRaceGhost
bool IsBestRaceGhostVisible
bool ForceDisplayNames
CGameCtnReplayRecord@ SetGhostsFromReplay
CGameCtnReplayRecord@ ValidateAReplay
CGameMobil@ LocalPlayerMobil
void WriteDebugValidateStringToDisk()
CScene2d@ InterfaceFid
int SpectatorCameraType
int SpectatorCameraTarget
const CGamePlayerInfo@ TargetPlayerInfo
const wstring SpectatorTargetName
const CGameCtnMediaClipPlayer@ MediaClipPlayer
const CGameCtnMediaClipPlayer@ MediaClipPlayerGlobal
const CGameCtnReplayRecord@ ReplayRecord
CGameCtnReplayRecord@ PrevReplayRecord
const CGameApp@ Game
string IdName
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