bool IsActive
bool IsFirstPerson
bool CanCameraMove
bool UseOnlyFollowedMobilPosition
bool IsFollowing
vec3 RelativeFollowedPos
uint FollowedGameMobilId
float PlaneDist
float MinDist
float MaxDist
float Fov
float DefaultFov
float MinFov
float MaxFov
float NearZ
float DefaultNearZ
float MinNearZ
float MaxNearZ
float FarZ
float DefaultFarZ
float MinFarZ
float MaxFarZ
vec3 Speed
float MaxSpeed
bool UseFollowedOrientation
bool UseForcedLocation
MwFastArray<iso4> ForcedLocation
bool UseForcedUp
vec3 ForcedUp
CGameControlCameraEffectGroup@ Effects
const CGameScene@ GameScene