CPlugSolid@ Solid
const MwFastBuffer<CHmsCorpus@> Corpuss
const MwFastArray<CHmsPortal@> Portals
int CollisionGroup
int DynamicType
int ContactInterest
bool KinematicOnly
bool IsVisionStatic
bool IsCollisionStatic
bool IsBackground
bool CopyCameraTranslationXZ
bool BackgroundZClipCullBefore
bool UseAccurateBBoxTest
bool IsNotOccluderForLightMap
bool IsForcePointDynamicCollisionResponse
uint CountShadowTexCasted
bool CanSelfShadow
bool CanFakeShadow
bool CastShadowGrp0
bool CastShadowGrp1
bool CastShadowGrp2
bool CastShadowGrp3
bool RecvShadowGrp0
bool RecvShadowGrp1
bool RecvShadowGrp2
bool RecvShadowGrp3
CHmsItemShadow@ ItemShadow
bool IsProjectorReceiver
bool LightLensFlareEnable
bool LightEGroup0
bool LightEGroup1
bool LightEGroup2
bool LightEGroup3
bool VIdReflected
bool VIdReflectMirror
bool VIdRefracted
bool VIdViewDepBump
bool VIdViewDepOcclusion
bool VIdOnlyRefracted
bool VIdHideWhenUnderground
bool VIdHideWhenOverground
bool VIdHideAlways
bool VIdViewDepWindIntens
bool VIdBackground
bool VIdGrassRGB
bool VIdLightGenP
bool VIdVehicle
bool VIdHideOnlyDirect
bool IsVisible
int3 AddImpulse
vec3 AngularSpeed
vec3 LinearSpeed