Methods
void UpdateFromDatas()
void UpdateOnlyCards()
void CleanCaches()
Inherits from Game::CGameControlGrid → Control::CControlGrid → Control::CControlContainer → Control::CControlBase → Scene::CSceneToy → Scene::CSceneMobil → Scene::CSceneObject → MwFoundations::CMwNod
void UpdateFromDatas()
void UpdateOnlyCards()
void CleanCaches()
CGameControlCardManager@ CardManager
bool PushByColumns
bool CacheAtCreation
bool UseCustomSelection
bool FillWithDefault
string DefaultCardName
MwFastBuffer<CMwNod@> NodsToDisplay
MwFastBuffer<CGameControlCard@> NodCards
void UpdatePageCount()
void UpdatePageCounter()
void UpdateNavigationButtons()
void UpdateLocalData()
void OnCurrentPageChanged()
void OnFirstPage()
void OnFastPreviousPage()
void OnPreviousPage()
void OnNextPage()
void OnFastNextPage()
void OnLastPage()
uint MaxPerColumn
uint MaxPerRow
uint FastNextPageCount
uint FastPreviousPageCount
uint ForcedPageCount
bool ForceHideArrows
bool ForceHidePageCounter
bool HaveLocalData
bool HideLocalDataIfNone
uint CurrentPage
uint PageCount
CControlButton@ ButtonFirstPage
CControlButton@ ButtonFastPreviousPage
CControlButton@ ButtonPreviousPage
CControlEntry@ EntryPageCounter
CControlButton@ ButtonNextPage
CControlButton@ ButtonFastNextPage
CControlButton@ ButtonLastPage
CControlBase@ BaseLocalData
string StrPageCounter
const uint Remote_TotalCount
const string Remote_SpecificOverTotalCount
const CGameRemoteBufferPool@ Remote_Pool
MwFastArray<vec2> ChildsSquares
MwFastArray<string> ChildsSquaresParam
CControlLayout@ MainLayout
bool PackEmptyRows
bool ResizeTextWidth
bool ResizeTextHeight
float ForceColumnsUniformWidth
float ForceRowsUniformHeight
MwFastBuffer<float> ForceColumnsWidths
float HorizontalSkewOffset
float VerticalSkewOffset
MwFastArray<CControlBase@> Childs
CMwCmdBlockMain@ CreateScript
bool UseScript
bool AcceptOwnControls
int3 AddControl
int3 AddInstance
int3 AddLabel
int3 AddButtonScript
int3 RemoveControl
void Draw()
void Clean()
void OnAction()
const CControlContainer@ Parent
CMwNod@ Nod
int AlignHorizontal
int AlignVertical
bool IsReadOnly
bool AddFocusArea
bool DrawBackground
const bool HasSolid
bool IsSubSolid
bool IsDynamic
bool IsFocused
bool IsSelected
bool IsHiddenExternal
bool IsVisualFocusForced
string StackText
wstring ToolTip
const bool IsHiddenInternal
const bool IsFocusCaptured
const bool IsStackNeeded
bool IsCreatedByScript
CControlStyle@ Style
CPlugTree@ ControlDisplayTree
CPlugTree@ ControlDrawTree
vec2 BoxMin
vec2 BoxMax
CControlLayout@ Layout
const float ClipLength
void Show()
void Hide()
void SolidObjectsRefresh()
const CSceneMobil@ Model
bool Zombie
CHmsItem@ Item
CPlugSolid@ Solid
CPlugSolid@ SolidModel
CMwNod@ LinkedObject
MwFastBuffer<CSceneObjectLink@> Links
const CMotion@ MotionSolid
CSceneMessageHandler@ MessageHandler
uint CastedShadows
bool SelfShadow
string IdName
Documentation from build 2010-03-15 20:30:37
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