bool FullScreen
bool StereoscopyByDefault
bool StereoscopyAdvanced
uint RefreshRate
bool VSync
int AutoScale
bool Customize
int Preset
int ColorDepth
int Antialiasing
int ShaderQuality
int TexturesQuality
int FilterAnisoQ
int ZClip
int ZClipAuto
uint ZClipNbBlock
float GeomLodScaleZ
bool WaterGeom
bool WaterGeomStadium
bool TreeAlwaysHq
bool PostFxEnable
bool ForceFxColors
bool ForceFxMotionBlur
bool ForceFxBloom
int LightMapQuality
int Shadows
int GpuSync
uint GpuSyncTimeOut
int VertexProcess
bool DisableShadowBuffer
bool EmulateCursorGDI
bool OptimizePartDyna
bool IgnoreDriverCrashes
bool DisableColorWMask
bool DisableZBufferRange
bool DisableWindowedAntiAlias
bool EnableFullscreenGDI
int LightMapCompute
int LightFromMap
bool EnableCheckLags
bool EnableRenderReadBack
float AgpUseFactor
bool MultiThreadEnable
uint MultiThreadCountMax