bool IsDoubleSided
uint BiasZ
int FillMode
bool ShadowRecvGrp0
bool ShadowRecvGrp1
bool ShadowRecvGrp2
bool ShadowRecvGrp3
bool ShadowMPassEnable
bool ShadowDepthBiasExtra
bool ShadowCasterDisable
bool ShadowImageSpaceDisable
bool ProjectorReceiver
bool StaticLighting
bool IsFogEyeZEnable
bool TweakFogColorBlack
bool IsFogPlaneEnable
bool TransTreeMip
const uint TexCoordCount
const bool GReqColor0
const bool GReqNormal
const bool GReqTangentU
const bool GReqTangentV
const bool IsTranslucent
const bool IsAlphaBlended
bool Alpha01SoftEdges
int VertexSpace
int SpriteColor0
CFuncShader@ FuncShader
MwFastArray<CPlug@> Passes
bool VIdReflected
bool VIdReflectMirror
bool VIdRefracted
bool VIdViewDepBump
bool VIdViewDepOcclusion
bool VIdOnlyRefracted
bool VIdHideWhenUnderground
bool VIdHideWhenOverground
bool VIdHideAlways
bool VIdViewDepWindIntens
bool VIdBackground
bool VIdGrassRGB
bool VIdLightGenP
bool VIdVehicle
bool VIdHideOnlyDirect
bool SortCustom
int SortPosition
MwFastArray<int> SortIndex
bool SortZTest
bool SortZWrite
bool ComputeFillValue
CPlugShader@ ShaderCustom_DepthToAlpha
CPlugShader@ ShaderCustom_GlowInput