bool IsActive
int ParticleType
int MultiStateRenderMode
bool MultiState_IsAsyncLink
bool MultiState_IsStaticParts
bool SortSprites
int StandardRenderMode
CPlugMaterial@ Material
CPlugShader@ Shader
float RatioXY
vec2 RefPos
int BirthPosType
vec3 BirthPos
vec3 ZoneScale
float Pitch
float PitchVariation
float Yaw
float YawVariation
float Roll
float RollVariation
CFuncEnvelope@ IntensityFilter
CFuncColorGradient@ ColorGradient
int ColorGradientUse
bool ColorModulateWithTransparency
bool ColorUseIntensity
uint MaxParticleCount
int BirthStepType
float BirthPeriod
float BirthMinDist
float Life
float LifeVariation
float Size
float SizeVariation
bool SizeUseIntensity
bool SizeUseEmissionZone
float SizeEmissionZoneScale
float SizeSpeedScale
int SizeGen
float SizeGenPeriod
CFuncEnvelope@ SizeOverLife
bool SizeUseSizeX
CFuncEnvelope@ SizeXOverLife
float Velocity
float VelocityVariation
float RollSpeed
float RollSpeedVariation
float ViewDist2Max
float Weight
float WeightVariation
float Transparency
float TransparencyVariation
CFuncEnvelope@ TransparencyOverLife
bool TransparencyUseIntensity
bool PrecalcEnable
uint PrecalcPartCount
uint PrecalcSampleRate
bool PhysicsEnable
float PhysicsBounce
float PhysicsDamper
float PhysicsRadius
uint OnePartPeriod
float UScaleDist
float VScaleDist
int TextureAtlas
uint TextureAtlasDimX
uint TextureAtlasDimY
uint TextureAtlasFixedIndex
float FluidFriction
float FluidFrictionVariation
bool FluidFrictionUseIntensity
float FluidFrictionIntensityBase
uint VertPerPartCount
uint SplashPartCount
float SplashRadius
float SplashRadiusVaritation
float SplashSpeedAngleY
float SplashSpeedAngleVariation
float SplashSpeedCenterScaleMin
float SplashSpeedCenterScaleMax
float SplashVelocity
float SplashVelocityVariation
CSceneFxDistor2d@ SceneFxDistor2d
bool UseGameTimerElseHuman